RESEARCH, WIREFRAMES, VISUAL DESIGN

CHAKRAVYUH

A Bot game application for kids

BACKGROUND

ChakraVyuh is a two player interesting game aimed at subconscious learning of directions and angles. Inspired by the famous chakravyuh, from the epic Mahabharat, it aims to improve the learning of angles and directions.

How to play : Two players get to select their respective pawns. One player needs to kill the other pawn in a circular field by adjusting the angle.

CHALLENGES

To simplify the concept of circularity with minimal knowledge of angles and to make the learning more intuitive and fun.

SOLUTION

The challenge was overcome by understanding the basic knowledge of angles which the user group was already familiar with, like reading the time on a watch.

USER RESEARCH

As a first step, I conducted semi-structured field interviews with kids to get a peek into their aspirations, their model heroes (comic characters).

I aimed to bring in a little more futuristic design and an evolved interaction as the user group was much more older. The game interaction were hence more addictive and the learning curve, higher.

VISUAL DESIGNS

I then moved on to Visual Design. The characterisation had already been created —which colours, type, elements to use and how to use them — the task here was to combine the game with our ancient history, to teach them logic and facilitate the kid’s learning curve and adaptability.

DEVELOPMENT

The game is currently developed and tested simultaneously:)






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