Meet Bookify, the award-winning app that brings the most critically acclaimed books right to your phone. Yes! Bookify is totally mobile. It allows you to quickly and easily digest new knowledge, expanding your perspectives and feed your mind.
Using the app, you can browse through a library which has innumerable books and access to free audio summary. An app that allows you to connect with your social circle or anyone from across the World to read along with you, more interestingly, there is always a quiz at the end which gives you double the benefits - knowledge + reward points!
Create a reward program for Bookify to generate retention and a meaningful incentive for the users. The product is disruptive and an adequate reward should not be like standard bonus programs. Take into account how to reflect an imaginary brand and profound symbiosis of the rewards and offer.
GOALS
Design process used in this case study.
User Interviews
Pain Points
Persona
Hypothesis
Concept Model
Wireframes
UI Design
Usability Tests
Step 1
User Interviews
To start the process I interviewed some (7) co-workers and friends who are book readers. Interviewing them allowed me to notice some important patterns. I talked about their behaviour while reading digital books and what they expect as gratification, if at all. The purpose was to understand their goals, needs, usage, motivations and pain points.
User: People aging 20–40 years old, who are tech savvy and use mobile/ kindle or any other reading device/ app.
Here are some key takeaways from the user interviews:
Why they use a device to read:
Reading time: Most read while travelling, during oce hours, in the restroom, when they are bored, and before they sleep at night.
Rewards: Extensive rewards/gratification to users while they use apps, has led to increased expectations of rewards by the users, like when they shop, travel, buy grocery they get points which can be used on either core app or get third party benefits
User Challenges
Challenge #1: Trigger & Reading Time
Challenge #2: Engagement
Pain Points #3: Rewards
Persona
Basis the interviews, I created two user personas of potential mobile application users.
Engaged readers : These readers are very clear about their preference and needs. They will have genres defined as an interest. They would not buy a book before reading summary or reviews.
Casual readers : The most common type of book reader, the reader reads only what other people are reading.
I decided to focus on designing for “Casual User” because most of the participants I interviewed seem to fall in that type of Persona.
Step 2
Hypothesis
I formulated the following hypotheses based on the research and my thoughts, beliefs and human behaviour.
Hypothesis #1: Read along feature
People always like to share things, ideas, perspectives with a story and direction. This has been seen in OTT platforms like Netflix or in fleet business like cab sharing.
My hypothesis is by adding “Read Along” which is a social reading feature that allows users to read books with friends and like minded people from around the world, the engagement and interest level of "Casual Readers" will increase significantly. Read Along will also incentivize users by awarding them Bookify points which can be redeemed across various e-commerce platforms. A notification will be sent to them to trigger users to read by knowing their friend has reached ahead of them.
Hypothesis #2: Multiple ways to earn points
Most of the apps do not have a proper rewards program, a user is only incentivized when they purchase a book.
My hypothesis is, by giving them dierent ways to earn and redeem points, would motivate users to stay on application for a longer duration and browse books, explore oers on dierent categories and discounts on books which they can avail by redeeming mentioned points.
Step 3
Concept Model
I use concept modelling to find ideas about the solution to the challenges and to have an understanding of how these solutions could work at a higher level.
I find this method really helpful & essential to my design process, especially when I get into the ideating/designing phase.
Lo-fi Wireframes a.k.a Paper Sketches
Exploring ideas and flows using paper sketches.
Step 4
User Interface Design
I started visual designs based on wireframes and insights.
MY POINTS SCREEN
A detailed view of reward points earned and ways to earn.
MY POINTS SCREEN
A detailed view of reward points earned and ways to earn.
Points overview card
Complete overview of total points earned with a happy message congratulating user and a link to view rewards.
Performance
1. Total time spent
This features rewards points to the users who achieve milestones defined by the app.
2. Audio heard
All books have audio summary for users to listen, the more audio is heard the points are earned.
Points summary
This section gives overall information about reward point balance, your lifetime earnings and points redeemed till now and a quick access button to Claim rewards.
Earn Bookify points
Read along
Read Along is an exciting concept which allows you to invite your friends to read any particular book together and view each other's progress in real time.
Play Quiz
Play quiz with your friends or like-minded people, anytime based on your read book history. Earn points by winning the quiz.
Refer
Earn points by referring friends.
Read to visually impaired people
A social welfare initiative where users can find nearest NGO to visit and read books from Bookify to visually impaired people. This makes user feel like a responsible citizen and become a role model by appearing on Bookify apps leaderboard.
Donate physical books
Users can find nearest NGO to donate any physical books they have and help others change their life.
Bookify journey
A complete history of points earned and spent.
Bottom navigation
Bottom navigation consists of Home, Books, My Points, Rewards and Profile
REWARDS SCREEN - Books
Rewards screen gives users to choose all kind of oers and discounts.
REWARDS SCREEN - Books
Rewards screen gives users to choose all kind of oers and discounts.
Claimed Rewards
Claimed rewards will be shown here. This can also be accessed from Profile section.
Help
When a user taps on this icon, it will open a control center style Help screen which will help users understand rewards system to the users. This screen is explained in next section (see Help screen).
Category tabs
The rewards page has variety of oers which is not limited to just books. User can choose to redeem their points on books, apparels, food, entertainment, etc...
Listen
user can listen to audio summary before buying it.
Points
Points mentioned to redeem book.
REWARDS SCREEN - Third party offers
Rewards screen gives users to choose all kind of oers and discounts.
REWARDS SCREEN - Third party offers
Rewards screen gives users to choose all kind of oers and discounts.
Category tabs
The rewards page has variety of oers which is not limited to just books. User can choose to redeem their points on books, apparels, food, entertainment, etc..
Offer cards
Big persuasive cards with product images and eye grabbing copy gives a unique experience of redemption process.
OFFER SCREEN
Offer screen details out all the information related to the oer like T&C,category, points required, share, expiry, more details and get the offer.
OFFER SCREEN
Offer screen details out all the information related to the oer like T&C,category, points required, share, expiry, more details and get the offer.
HELP SCREEN
Help screen to display all the information related to reward points:
HELP SCREEN
Help screen to display all the information related to reward points:
READ ALONG SCREEN
Read Along is an exciting concept which allows you to invite your friends to read any particular book together and view each other's progress in real time. The objective is to encourage competition among friends to complete the book first, achieve milestones during the course of the reading and win brownie points to redeem exciting merchandise.
READ ALONG SCREEN
Read Along is an exciting concept which allows you to invite your friends to read any particular book together and view each other's progress in real time. The objective is to encourage competition among friends to complete the book first, achieve milestones during the course of the reading and win brownie points to redeem exciting merchandise.
The feature will allow users to
Stay ahead
A subtle nudge to make user read quickly so as to earn the points first.
Invite your friends
User can send this code to their friends via various social media options. This will also help user to earn reward points.
POINTS EARNED SCREEN
Screen to display points earned after buying a book, referring a friend, winning a quiz, and many other.
POINTS EARNED SCREEN
Screen to display points earned after buying a book, referring a friend, winning a quiz, and many other.
Conclusion
Bookify aims to establish itself as an incentive based book reading app that understands modern reader's expectations and provides a unique experience in digital book reading space. Virtual rewarding and Social sharing remains the key aspect of Bookify to gain organic growth over the time and keep providing constant value to the end user to keep visiting the APP and enjoy numerous benefits. Lets make the World read along, learn and win.
Thankyou :)